9/23/2023 0 Comments Negative world super mario brosThe code may be reading from world 4-2's underground warp zone, the one with a single pipe in the middle that leads to world 5 (and has space characters on either side).Warner Bros. I haven't gone into the warp zone code with a debugger, but commented 6502 source code for SMB at one time was available at. Too bad Nintendo decided just to fix the collision detection in Super Mario All-Stars, the Super NES port of SMB. If I were porting Super Mario Brothers to another console or computer, I would special-case a space character and send the player to World 2-2, a legitimate water level. According to Pseudo_Intellectual, this level (which he calls Minusland) eventually ends after eight or so laps and takes you to 8-4 at the end. World 36-1 just happened to point to a water level with a map the same as that of 2-2. If you duck down a pipe before SMB throws up the warp zone menu, it reads the space from the screen and interprets that as the level number. Character 36 in SMB's font (after 0-9A-Z) is an empty tile, used for the space character. Shoot the plant and jump down the pipe before WELCOME TO WARP ZONE appears. The game's buggy early collision detection will push Luigi or Mario through the ceiling and wrap him around the side of the screen. Now jump through the left side of the block you left. Break the ceiling above the pipe out of 1-2 EXCEPT the last block on the right. Start by coming to the end of World 1-2 with fireball power. Super Mario Brothers, Super Mario All-Stars for Super NES, or Super Mario Bros. The Minus World is actually World 36-1 of Super Mario Brothers for the NES. Well I think I found a good explaination:
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